관리회계 게임빌(Game Bil)경영전략 분석(영문)
[관리회계] 게임빌(Game Bil)경영전략 분석.docx |
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목차 I.Executive Summary
II.Company
Information
III.Critical Analysis
IV.Application of Balanced
Scorecard
V.Evaluation (and Suggestions)
VI.Appendix and
Bibliography
본문 I.Executive Summary
-GAMEVIL, Inc.
specializes in making games for mobile phones and was founded in 2000 by several
graduates of SNU. The company currently has 104 employees and its revenue is
24.4 billion won as of 2009. The size of its capital is 2.75 billion won.
Gamevil’s mobile games are played on various portable devices such as cell
phones, MP3 players, and PMP. They are downloaded from app stores or online
stores hosted by network service providers. -Due to the stagnant Korean
mobile game market and explosive growth of AppStore, Gamevil has been struggling
to reach beyond Korean market and establish a foothold in the international
market. To certain degree, such effort came into fruition as Gamevil has
recently recorded high sales in AppStores such as iTunes. -However, unlike
the existing mobile game market, future mobile game market will involve intense
competition. While the existing market was a battleground for several major
developing companies, the future market will also involve numerous talented
individual developers, leading to more heated competition. Apple’s Appstore,
iTunes, clearly demonstrates this trend as it has more individual developers
than corporate developers. Furthermore, quality of products shown by individual
developers is expected to catch up to that of corporate developers in near
future. -Therefore, to survive in the upcoming battle to become the top
mobile game publisher, Gamevil must have its own diversified performance
measuring system. Considering importance of customer satisfaction for Gamevil’s
success, it must also creatively employ financial measures other than the
financial one. Therefore, we intend to recommend several discrete performance
measures for Gamevil to increase its competency and performance.
본문내용 mobile phones and was founded in 2000 by several graduates
of SNU. The company currently has 104 employees and its revenue is 24.4 billion
won as of 2009. The size of its capital is 2.75 billion won. Gamevil’s mobile
games are played on various portable devices such as cell phones, MP3 players,
and PMP. They are downloaded from app stores or online stores hosted by network
service providers. Due
참고문헌 VI.Appendix and Bibliography
-
Gamevil, Incs homepage: http://corp.gamevil.com/
- BSC theory:
-
전자공시시스템(DART system) homepage: http://dart.fss.or.kr
- 2009 Gamevil IR:
http://image.gamevil.com/company06/ir/images/file.gif |
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